![]() ![]() Far too often in games, a previously deadly antagonist is quickly dispatched with the assistance of a conveniently, and improbably, discovered weapon/weakness/bauble. To Volition's credit, both Descent: Freespace and FreeSpace 2 effectively establish seemingly invincible foes and yet find plausible ways to permit you to seize victory from apparent defeat without diminishing the stature of those enemies. Some gamers may be disappointed that the game ultimately doesn't wrap up all the story's loose ends, but I felt that FreeSpace 2's ending worked exceptionally well. There have been great stories in space sims before - some gamers prefer the plots in the Wing Commander games to the actual gameplay, and TIE Fighter's story kept Star Wars fans enthralled for its duration - but FreeSpace 2's plot feels both deeper and darker. Has the alliance now surpassed the mysterious Shivans? What are the real motivations of the xenophobic, secessionist Terrans? Will the alliance discover a way to reestablish contact with Earth, which was lost after the events of the original game? The complex plot of FreeSpace 2 is often surprising and consistently captivating. But the alliance has had a generation to prepare for the reappearance of the Shivans and has spent that time developing formidable weaponry. When the Shivans burst back into alliance space, the Terrans and Vasudans are suddenly faced with war on two fronts. The Terrans and Vasudans remain allied and have rebuilt their societies, but their harmony is disrupted when a rogue group of Terrans secedes from the alliance because of its apparent distrust of the Vasudans. The plot of FreeSpace 2 ties deeply into the events of the original game, but new players can quickly learn what they missed through the game's comprehensive and interesting database. ![]() Even though Descent: Freespace concentrated most of its plot developments into the first third of the game, the story ended effectively, granting the isolated remnants of the Terran and Vasudan civilizations a Pyrrhic victory. ![]() To avoid extinction, the Terrans and Vasudans were forced to set aside their differences and forge a desperate alliance. In Descent: Freespace, a 14-year war between Terrans and Vasudans was rudely interrupted by the appearance of an ominous and technologically superior race, dubbed the Shivans. FreeSpace 2 is one of the best space sims ever made and is a solid candidate for game of the year.įreeSpace 2 picks up 32 years after the events of the original game. Even if Totally Games had not effectively abandoned its X-Wing franchise earlier this year, and Origin had not decided to focus solely on multiplayer games, there's no doubt there's a new king in town. But while Particle Systems' follow-up game, Independence War Deluxe, was a mild disappointment, Volition's FreeSpace 2 is an outstanding sequel that significantly improves upon its enjoyable predecessor. Descent: Freespace was more of a traditional space sim, as it effectively cannibalized the best elements of the genre's classics in addition to providing an outstanding interface and several other refreshing innovations. Of those two contenders, Independence War was more original, as it featured a complex physics-modeling system and put you in charge of a large capital ship. But some worthy challengers finally appeared in 1998 when Particle Systems unveiled Independence War and Volition released Descent: Freespace. Until last year, the space sims released by other companies were derivative of those two series yet generally had less impressive graphics, substandard gameplay, and dull plots. ![]() He said he used models from both EvilleJedi and DarkSaber's UCP.The result seems good as far as I know :Dominator Interdictor Flyby part 1, part 2, part 3 (Jerec's Vengeance in the background).Dogfight in an asteroid belt part 1, part 2.The progress can be followed here(in French).Thoes XWAU models turned out nice, DS would be pleased that they didn't botch the conversion of his models.Since the early 1990s, Totally Games' X-Wing series and Origin Systems' Wing Commander series have maintained a stranglehold on the space-sim genre. Found a project made by a french guy too. ![]()
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